![]() Alpha Versions and Source Codeįor the latest alpha versions, check CurseForge. Thanks to Brodielock for posting this thread, which I wrote this AddOn in response to. If you want this AddOn available in your language and are willing to translate it, let me know and I'll set up the localisation system. This AddOn is currently only available in English, but should work in any language provided you use the right aura names for your game locale. This is an intentional limitation put in place by Blizzard. ![]() Not being able to hide griffin Art bar with the modern art. It's not possible for this AddOn (or any other) to show or hide Bartender bars based on auras while in combat. Wrath Classic Bartender leave vehicle issue 1991 By bjobear. This assumes that the aura name is the same as the spell name, which is usually the case. To quickly fill out the aura name you can either drag a spell into the editbox or shift-click a spell link or spell book icon with the editbox focused. So, click on Bar 7 in the BT4 menu and make sure it is both Enabled and visible to you if this is the first time you're setting it up, it should be otherwise, uncheck any Hide boxes from the Visibility pane, so it looks like this: Then, Lock your bars so you can drag spells. In this window you can configure the aura name and invert status for each bar. You can use /bt4bh, /bt4buffhider or /bartender4buffhider in-game to bring up the options window. But I can't figure out in the program where to tell Bartender to hide a text label based on a database field. I figured out how to show fields from database. I need help with hiding or showing a label based on if a particular field in the database is populated or not. I'm not sure that would be possible.This AddOn allows you to show/hide Bartender bars based on whether or not you have particular auras (buffs/debuffs) active.Įach bar can be controlled by one aura (or no aura) and can be configured to either show when the aura is active or show when it's not. We're using Enterprise Automation version 9.4 SR1. You'd have to set up the kgpanels scripts to change that as well. You can't have the same keybinds assigned to multiple bars, so when you disable bar1 and enable bar2, you'd have all new key binds. I don't know if it could interact with bartender like that, but I suspect with some digging in bartender's code, you could do this.Ģ- Getting your keybinds fixed up. If you can get that down, the tricks to look into would be as follows:ġ- Getting kgpanels to enable/disable bars, i.e. I can't create the scripts myself, as I'm a noob at such things. if you were in a group) and used grid's panel scripts to show or hide several other UI elements, like Recount and Omen. I recently fiddled with a pre-packed UI, customizing it to my husband's laptop resolution, where kgpanels checked to see if Grid was shown (i.e. What about using kgpanels scripts for this? Even if the panels were completely invisible, couldn't you check on condition (flying, resting, etc) and show/hide certain bars? I'm sure you could. Asks are open, and if anyone wants a Pt 2 where I cover considerations in writing dialogue for certain situations, personality traits, etc, feel free to either. I'm interested in the potential for this, so forgive me chiming in here.
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